| Summary: | RenderReadPixels / UpdateTexture upside-down | ||
|---|---|---|---|
| Product: | SDL | Reporter: | sanette <sanette-linux> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | sylvain.becker |
| Version: | 2.0.3 | Keywords: | target-2.0.6 |
| Hardware: | x86_64 | ||
| OS: | Linux | ||
| Attachments: | pixels upside-down | ||
|
Description
sanette
2014-09-24 17:04:54 UTC
I'm using the opengl renderer Created attachment 1881 [details]
pixels upside-down
of course, if I remove the specific code to put pixels top-down in src/render/opengl/SDL_render_gl.c (see patch) then this works... but this is very strange. Marking a large number of bugs with the "triage-2.0.4" keyword at once. Sorry if you got a lot of email from this. This is to help me sort through some bugs in regards to a 2.0.4 release. We may or may not fix this bug for 2.0.4, though! Ryan, can you make sure we're reading the pixels the right way for 2.0.6? I tried various configuration (with and without RenderTarget, renderer opengl) and I believe this is fixed. Very likely with: https://hg.libsdl.org/SDL/rev/b8ca95a8eea9 Okay, can you please reopen this if you're still seeing the problem? Thanks! |