| Summary: | Memory leak in GL_CreateTexture function | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Nitz <nitin.j4> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | critical | ||
| Priority: | P2 | ||
| Version: | 2.0.3 | ||
| Hardware: | x86 | ||
| OS: | Linux | ||
| Attachments: |
Patch for leakage in data->pixels
Patch to fix memory leak in data->pixels |
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Created attachment 1787 [details]
Patch to fix memory leak in data->pixels
Fixed, thanks! https://hg.libsdl.org/SDL/rev/c3591f14ab7e |
Created attachment 1780 [details] Patch for leakage in data->pixels In GL_CreateTexture function: if (GL_CheckError("glGenTexures()", renderer) < 0) { SDL_free(data); return -1; } Here only data is getting free but data->pixels getting leak. So have to free data->pixels before free data. Thanks...