| Summary: | ID_INPUT_KEY devices skipped | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Phil Spencer <phil> |
| Component: | *don't know* | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | amaranth72, gabomdq, kholm40 |
| Version: | 2.0.3 | ||
| Hardware: | x86_64 | ||
| OS: | Windows 7 | ||
|
Description
Phil Spencer
2014-07-18 20:22:08 UTC
Isn't this a udev configuration problem? Or put differently, can you add ID_INPUT_KEYBOARD=1 to your device using a udev rule? Sure I could use a udev rule but retrogame isn't just used by me (or created by me) it is a fairly popular gpio-> key input program used by lots of rpi users. Not to mention this worked fine with ol sdl 1.2... The greater concern I would have is what other uinput created devices is this possibly affecting that maybe just have not been reported yet. It would be great to have this fixed. I came across this issue myself where my project stopped working after the update. I searched many forums trying to find a solution and encountered dozens of other people that have the same problem and were looking for a solution as well. Fixed here: https://hg.libsdl.org/SDL/rev/b8e85a5ac99a |