| Summary: | software renderer texture formats don't seem sorted properly | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Adam M. <adam> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | 2.0.3 | ||
| Hardware: | x86_64 | ||
| OS: | Windows 7 | ||
|
Description
Adam M.
2014-05-14 01:33:20 UTC
Good point. I think that the 565 formats were faster at one point because they move less data, but I'm changing it so the renderers are consistent. https://hg.libsdl.org/SDL/rev/c38e754cafd3 Thanks! That's understandable, but even if so you'd expect 565 to come before 555, since it's the same number of bytes per pixel but higher quality. Good point. Fixed! https://hg.libsdl.org/SDL/rev/e4c67eb79af8 |