| Summary: | Vanilla MinGW can't compile SDL due to missing dxgi.h | ||
|---|---|---|---|
| Product: | SDL | Reporter: | bennett |
| Component: | video | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | major | ||
| Priority: | P2 | CC: | bennett, icculus |
| Version: | 2.0.3 | ||
| Hardware: | x86 | ||
| OS: | Windows (All) | ||
|
Description
bennett
2014-05-04 22:52:37 UTC
This _should_ now be fixed in revision control (I misspoke on Twitter earlier today: we don't have MingW32 on the buildbots, just MingW64 generating 32-bit code)...naturally, without access to dxgi.h, SDL will have to report failure from SDL_DXGIGetOutputInfo(), but that's only important if you're doing Direct3D 10 or 11 stuff. Resolving this bug, but please let me know if this gives you any further problems, as I don't have a Mingw32 install to verify this fix. --ryan. |