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Bug 2484

Summary: opengles2: SDL_RENDERER_TARGETTEXTURE + SGX544 = Black Screen
Product: SDL Reporter: zeas <zeas2>
Component: renderAssignee: Gabriel Jacobo <gabomdq>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2 CC: gabomdq
Version: 2.0.3   
Hardware: ARM   
OS: Android (All)   

Description zeas 2014-04-08 07:43:43 UTC
I tested three SGX544 devices, all they are blacked by created with SDL_RENDERER_TARGETTEXTURE.
Comment 1 Gabriel Jacobo 2014-04-18 17:35:27 UTC
What are the commercial names of the phones/tablets? Do you have a test case or did you try one of the standard SDL2 tests like testrendercopy and testgles2?
Comment 2 zeas 2014-09-02 03:22:58 UTC
sorry I lost these two lines:
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);

without these lines it will create gles 1 context on some devices.