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Bug 2460

Summary: OUYA Controller mini-touch screen registered as separate device
Product: SDL Reporter: Justin <envirobear2010>
Component: joystickAssignee: Ryan C. Gordon <icculus>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2 CC: icculus
Version: 2.0.3Keywords: target-2.0.4, triage-2.0.4
Hardware: x86_64   
OS: Windows 7   

Description Justin 2014-03-21 05:05:34 UTC
SDL_CONTROLLERDEVICEADDED is being sent twice: once for the controller and once for the touch pad.

this is my patch, in SDL_dxjoystick.c:

static BOOL CALLBACK
    EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
{
    JoyStick_DeviceData *pNewJoystick;
    JoyStick_DeviceData *pPrevJoystick = NULL;

    int t = pdidInstance->dwDevType & 0xFF;
    if(t != DI8DEVTYPE_JOYSTICK && t != DI8DEVTYPE_GAMEPAD)
    {
        return DIENUM_CONTINUE;
    }
    // the touch pad would be DI8DEVTYPE_SUPPLEMENTAL 
    ...
Comment 1 Ryan C. Gordon 2015-02-19 06:32:13 UTC
Marking a large number of bugs with the "triage-2.0.4" keyword at once. Sorry
if you got a lot of email from this. This is to help me sort through some bugs
in regards to a 2.0.4 release. We may or may not fix this bug for 2.0.4,
though!
Comment 2 Ryan C. Gordon 2015-04-07 04:57:57 UTC
(sorry if you get a lot of copies of this email, I'm marking several bugs at once)

Marking bugs for the (mostly) final 2.0.4 TODO list. This means we're hoping to resolve this bug before 2.0.4 ships if possible. In a perfect world, the open bug count with the target-2.0.4 keyword is zero when we ship.

(Note that closing a bug report as WONTFIX, INVALID or WORKSFORME might still happen.)

--ryan.
Comment 3 Ryan C. Gordon 2015-04-08 06:16:18 UTC
Fixed in https://hg.libsdl.org/SDL/rev/d5adc0c06a03, thanks!

--ryan.