| Summary: | DirectDraw renderer option other than D3D only | ||
|---|---|---|---|
| Product: | SDL | Reporter: | HAIHONG(Mr.LUO) <luohaihong> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED WONTFIX | QA Contact: | Sam Lantinga <slouken> |
| Severity: | blocker | ||
| Priority: | P2 | ||
| Version: | 2.0.3 | ||
| Hardware: | All | ||
| OS: | Windows 7 | ||
I don't have time to work on this myself, but patches are welcome! Nobody else has asked for this and no patch was submitted, closing for now. Feel free to reopen it if it's still important. |
On some graphic chipsets, D3D may not be as stable as (a renowned case is Intel GMA 3600 series). However sometimes DirectDraw is viable. Can SDL2 simly implement pure DirectDraw renderer, in addition to current "software" "d3d"(default) and "opengl" variants? Then I can give my game interface such options for users to choose, who are really unhappy lately about my game fail to run/refresh properly on some nettops/netbooks using Intel N2600/D2550/N2800 ("Cedarview" family, which somehow become popular due to fullHD H.264 support, but very problematic for SDL2)