| Summary: | [Android] [OUYA] system button is not handled | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Martin Gerhardy <martin.gerhardy> |
| Component: | joystick | Assignee: | Gabriel Jacobo <gabomdq> |
| Status: | RESOLVED WONTFIX | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | gabomdq, martin |
| Version: | HG 2.0 | ||
| Hardware: | ARM | ||
| OS: | Android (All) | ||
|
Description
Martin Gerhardy
2014-01-25 13:49:55 UTC
Can you debug this? How does the system button arrive to SDLActivity.java? That button is probably reported as a standard keyboard event with keycode SDLK_PAUSE. See here: https://bitbucket.org/MartinFelis/love-android-sdl2/issue/12/ouya-controller-doesnt-fully-work#comment-7834288 If the driver reports the button as key, there's not much we can do...right? that means we can not create a game controller mapping string for all the strings... that sucks. but if it's reported as a key, that would already help me a lot. Thanks for pointing that out. I closed this now. |