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Bug 2199

Summary: SOFT RENDERER: SDL_RenderSetClipRect doesn't work properly when drawing scaled textures
Product: SDL Reporter: edubart <edub4rt>
Component: renderAssignee: Sam Lantinga <slouken>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2    
Version: HG 2.1   
Hardware: x86_64   
OS: Linux   

Description edubart 2013-10-30 16:48:10 UTC
When drawing a scaled texture in the software renderer with SDL_RenderSetClipRect enabled, the clip rect isn't respected, looks like the clip rect is being completely ignored.
Comment 1 Sam Lantinga 2017-08-15 05:05:42 UTC
This is fixed in the latest SDL snapshot:
http://www.libsdl.org/tmp/SDL-2.0.zip