| Summary: | [Patch] Mac: SDL_filesystem.h not exported to public header folder when building framework | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Alex Szpakowski <amaranth72> |
| Component: | build | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | HG 2.0 | ||
| Hardware: | x86 | ||
| OS: | Mac OS X 10.8 | ||
| Attachments: |
Patch to add SDL_filesystem.h to the framework's public header folder.
Fixed patch |
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Fixed, thanks! http://hg.libsdl.org/SDL/rev/ff9f1a1ed2dd Created attachment 1386 [details]
Fixed patch
I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed.
I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository.
I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
Sorry about that!
Applied, thanks! http://hg.libsdl.org/SDL/rev/4bb403bb0c06 |
Created attachment 1384 [details] Patch to add SDL_filesystem.h to the framework's public header folder. When compiling SDL as a framework using the Xcode project, SDL_filesystem.h isn't put in the framework's Headers folder with the rest of the public header files. This results in compile errors in code which includes SDL.h, since SDL.h tries to include the missing SDL_filesystem.h. I've attached a patch which fixes the issue.