| Summary: | Allow specifying texture scale filter mode for each SDL_RenderCopy/SDL_RenderCopyEx call | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Ellie <etc0de> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | enhancement | ||
| Priority: | P2 | CC: | iryont |
| Version: | HG 2.1 | ||
| Hardware: | x86_64 | ||
| OS: | Linux | ||
|
Description
Ellie
2013-10-20 15:37:10 UTC
I looked through the code, and this looks pretty easy to do. I'll add this to the TODO list post 2.0.1 Planning to add this for SDL 2.1 Sam, this bug report can me marked as resolved because some time ago my commit with SDL_SetTextureScaleMode and SDL_GetTextureScaleMode was merged into SDL. This can be done on the fly now. Ah, very neat! Thanks <3 |