| Summary: | incomplete framebuffer when combining renderer and depth buffer bits | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Zac <xaxxon> |
| Component: | *don't know* | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED WONTFIX | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | 2.0.0 | ||
| Hardware: | x86 | ||
| OS: | Mac OS X 10.8 | ||
| Attachments: | code sample | ||
|
Description
Zac
2013-10-10 08:42:56 UTC
That said, I don't need the renderer, so I am just not using it and I have no problems, but linkmauvel on irc suggested I post it here. linkmauvel says on linux with opengl 3.1 and the same graphics chipset it doesn't have the same problem. The specific failure I get is decimal FB status: 36053 sorry, that's the wrong failure code -- it was framebuffer undefined, not incomplete attachment. Created attachment 1361 [details]
code sample
Example code, in case pastebin loses the snippet
Marking a large number of bugs with the "triage-2.0.4" keyword at once. Sorry if you got a lot of email from this. This is to help me sort through some bugs in regards to a 2.0.4 release. We may or may not fix this bug for 2.0.4, though! Old bug, many driver revisions ago, closing for now. Please reopen if this issue is still relevant. |