| Summary: | OpenGL window: Isn't centered when set to SDL_WINDOW_FULLSCREEN[_DESKTOP] | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Yohann Ferreira <yohann.ferreira> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED INVALID | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | yohann.ferreira |
| Version: | 2.0.0 | ||
| Hardware: | x86_64 | ||
| OS: | Linux | ||
|
Description
Yohann Ferreira
2013-09-19 00:45:26 UTC
I meant the OpenGL viewport is shown on the left. (There is no window in fullscreen mode, of course ;]) You're responsible for managing the OpenGL viewport based on the window size. The SDL render API does this for you, but if you're using OpenGL directly you're coding to the metal. :) Ok, thanks a lot for the answer. :) I'll deal with it. |