| Summary: | Gamecontroller DB entry for corded version of Logitech RumblePad 2 (DINPUT) | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Andreas Ertelt <bugzilla-sdl> |
| Component: | joystick | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | enhancement | ||
| Priority: | P2 | CC: | gabomdq, icculus, nmiell |
| Version: | HG 2.0 | Keywords: | triage-2.0.4 |
| Hardware: | All | ||
| OS: | Windows (All) | ||
| Attachments: | Logitech RumblePad 2 support | ||
The Linux mapping string is 030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7, These are incorporated here: https://github.com/gabomdq/SDL_GameControllerDB You having added this controller to your private github project is certainly not grounds to change a report status on the the official SDL project's bugzilla. As it stands the official SDL builds are still lacking support for this quite popular controller. The project is not private, it's public and it has been created as an unofficial repository of mappings that can't be directly verified for inclusion on the SDL headers or that are deemed not popular enough, etc. SDL has support for reading those mappings directly, and in a way it's easier for you to update a simple txt file than the SDL binary (or your whole app if you linked statically)...but, if you want this open, suit yourself! Marking a large number of bugs with the "triage-2.0.4" keyword at once. Sorry if you got a lot of email from this. This is to help me sort through some bugs in regards to a 2.0.4 release. We may or may not fix this bug for 2.0.4, though! The controller mapping is now added in https://hg.libsdl.org/SDL/rev/c6af2fe2097a, thanks! --ryan. |
Created attachment 1323 [details] Logitech RumblePad 2 support Logitech RumblePad 2 mapping created using Steam Big Picture.