| Summary: | Textures are not rendered after locking PC | ||
|---|---|---|---|
| Product: | SDL | Reporter: | izaan.siddiqi |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | ASSIGNED --- | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | davidche |
| Version: | 2.0.0 | ||
| Hardware: | x86_64 | ||
| OS: | Windows 7 | ||
| Attachments: | The code which generates the bug | ||
DirectX Device lost !!! |
Created attachment 1273 [details] The code which generates the bug Hello, I've writte a small application using SDL2 and textures are not rendered after I launch another application which loads the UAC popup or I lock my PC and then log in again (or if I just press Ctrl Alt Del). Resizing the window seems to "reset" the window and textures are rendered correctly again which makes me think that the issue isn't related to SDL_image. The applications I've tried launching are Fraps and MSI Afterburner. I'm using a light gray background by using SDL_SetRenderDrawColor(renderer, 60, 60, 60, 255) which is still displayed even if the texture isn't rendered. I've included my code as an attachement in case it helps. -- Izaan