| Summary: | SDL_RenderCopy stretch loses proportion on viewport boundaries | ||
|---|---|---|---|
| Product: | SDL | Reporter: | driedfruit <driedfruit> |
| Component: | render | Assignee: | Sam Lantinga <slouken> |
| Status: | ASSIGNED --- | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | HG 2.0 | ||
| Hardware: | x86 | ||
| OS: | Linux | ||
| Attachments: |
minimal test case
proposed patch |
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Created attachment 1226 [details]
proposed patch
this leaves Software Renderer buggy, as it does it's own clipping later on
This patch is applied, which fixes it for the 3D renderers. http://hg.libsdl.org/SDL/rev/c128ed448c30 I'm leaving this bug open for the software renderer to be fixed post 2.0 release. You can reproduce it by taking the test case and running: SDL_RENDER_DRIVER=software ./rect Thanks! |
Created attachment 1225 [details] minimal test case SDL_RenderCopy clips dstrect against the viewport. Then it adjusts the srcrect by "appropriate" amount of pixels. This amount is actually wrong, quite a lot, because of the rounding errors introduced in the "* factor / factor" scale. real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w; real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w; For example: I have a 32 x 32 srcrect and a 64 x 64 dstrect. So far the stretching is done perfectly, by a factor of 2. Now, consider dstrect being clipped against the viewport, so it becomes 56 x 64. Now, the factor becomes 1.75 ! The adjustment to "srcrect" can't handle this, cause srcrect is in integers. And thus we now have incorrect mapping, with dstrect not being in the right proportion to srcrect. The problem is most evident when upscaling stuff, like displaying a 8x8 texture with a zoom of 64 or more, and moving it beyond the corners of the screen. It *looks* really really bad. Note: RenderCopyEX does no such clipping, and is right to do so. The fix would be to remove any such clipping from RenderCopy too. And then fix the software renderer, because it has the same fault, independently of RenderCopy.