| Summary: | fbcon: incorrect Y offset when double buffering with apps with a lower res. than the screen | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Paul Cercueil <pcercuei> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED ENDOFLIFE | QA Contact: | Sam Lantinga <slouken> |
| Severity: | major | ||
| Priority: | P2 | ||
| Version: | 1.2.15 | ||
| Hardware: | All | ||
| OS: | Linux | ||
| Attachments: | Patch to correct Y offset when flipping | ||
Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here. We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable. Our current focus is on SDL 2.0. If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features. Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases. Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation. Thank you, --ryan. |
Created attachment 1149 [details] Patch to correct Y offset when flipping When double buffering with applications that render at a lower resolution than the screen (e.g. 320x200 on a 320x240 screen in our case), the Y offset is not updated to the correct value when flipping. As a result, half the frames are rendered at a different Y offset. Attached is a patch to address the issue.