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Bug 1850

Summary: PND_setwindowgrab() is probably wrong
Product: SDL Reporter: Ryan C. Gordon <icculus>
Component: videoAssignee: Sam Lantinga <slouken>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2 Keywords: target-2.0.0
Version: HG 2.0   
Hardware: x86_64   
OS: Linux   

Description Ryan C. Gordon 2013-05-13 16:19:44 UTC
The Pandora window grab code looks like this...

void
PND_setwindowgrab(_THIS, SDL_Window * window)
{
    SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
    eglTerminate(phdata->egl_display);
}

Which is a cut-and-paste of PND_destroywindow().  (and is possibly wrong there, too, fwiw.)

The Pandora code should probably become the "egl" target, btw, since the EGL API it uses is also applicable to the Raspberry Pi, etc.

--ryan.
Comment 1 Ryan C. Gordon 2013-07-12 22:15:37 UTC
(Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.)

Tagging a bunch of bugs as target-2.0.0, Priority 2.

This means we're in the final stretch for an official SDL 2.0.0 release! These are the bugs we really want to fix before shipping if humanly possible.

That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.0 release, and generally be organized about what we're aiming to ship.

Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment.

Thanks!
--ryan.
Comment 2 Ryan C. Gordon 2013-07-15 20:31:07 UTC
Fixed in http://hg.libsdl.org/SDL/rev/e92571f09ce9

--ryan.