| Summary: | [Patch] Direct3D resource leak on SDL_DestroyRenderer() | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Roberto Prieto <dm2> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | enhancement | ||
| Priority: | P2 | ||
| Version: | HG 2.0 | ||
| Hardware: | x86 | ||
| OS: | Windows (All) | ||
| Attachments: | Direct3D resource leak fix patch | ||
Fixed, thanks! http://hg.libsdl.org/SDL/rev/5f13cca29fc1 |
Created attachment 1129 [details] Direct3D resource leak fix patch Hi, while testing Direct3D code path, I found a small resource leak on SDL_DestroyRenderer(). The attached patch fixes it. Thanks! Roberto