| Summary: | MouseMotion relative values do not respect renderer LogicalSize | ||
|---|---|---|---|
| Product: | SDL | Reporter: | driedfruit <driedfruit> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | trivial | ||
| Priority: | P2 | Keywords: | target-2.0.0 |
| Version: | HG 2.0 | ||
| Hardware: | All | ||
| OS: | All | ||
| Attachments: | patch to fix the issue | ||
(Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.) Tagging a bunch of bugs as target-2.0.0, Priority 2. This means we're in the final stretch for an official SDL 2.0.0 release! These are the bugs we really want to fix before shipping if humanly possible. That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.0 release, and generally be organized about what we're aiming to ship. Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment. Thanks! --ryan. Fixed, thanks! http://hg.libsdl.org/SDL/rev/13dfa871f0af |
Created attachment 1119 [details] patch to fix the issue A trivial issue, the xrel and yrel values of MouseMotion event struct are not adjusted to renderer logical size. Note: the attached patch is not ideal, as values like 1, when divided by 2 become 0, so it's still possible to move your mouse and have zero in xrel/yrel at the same time. However, it makes it more consistent with the x and y values reported by the same event.