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Bug 1808

Summary: SDL_render.c access to already freed pointer (patch attached)
Product: SDL Reporter: Martin Gerhardy <martin.gerhardy>
Component: videoAssignee: Sam Lantinga <slouken>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P1 CC: gabomdq
Version: HG 2.0Keywords: target-2.0.0
Hardware: Other   
OS: Other   
Attachments: fixed freed pointer access

Description Martin Gerhardy 2013-04-17 06:30:43 UTC
PSP_DestroyTexture accesses an already freed pointer
Comment 1 Martin Gerhardy 2013-04-17 06:31:12 UTC
Created attachment 1112 [details]
fixed freed pointer access
Comment 2 Gabriel Jacobo 2013-04-23 15:57:11 UTC
I applied this patch instead: http://hg.libsdl.org/SDL/rev/640f553441e4

The SDL_Texture pointer shouldn't be released as it is released in SDL_DestroyTexture, and the driverdata was not released.

I don't have a way to test this, can you verify?
Comment 3 Gabriel Jacobo 2013-05-18 19:18:50 UTC
Did you get a chance to verify this?
Comment 4 Ryan C. Gordon 2013-07-12 18:52:34 UTC
(Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.)

Tagging a bunch of bugs as target-2.0.0, Priority 1.

This means we're in the final stretch for an official SDL 2.0.0 release! These are the bugs we really want to fix before shipping if humanly possible.

That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.0 release, and generally be organized about what we're aiming to ship.

Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment.

Thanks!
--ryan.
Comment 5 Martin Gerhardy 2013-07-13 03:21:55 UTC
I think this one can be closed as Gabriels patch looks fine.
Comment 6 Sam Lantinga 2013-07-13 06:17:08 UTC
Thanks!