| Summary: | SDL_render.c access to already freed pointer (patch attached) | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Martin Gerhardy <martin.gerhardy> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P1 | CC: | gabomdq |
| Version: | HG 2.0 | Keywords: | target-2.0.0 |
| Hardware: | Other | ||
| OS: | Other | ||
| Attachments: | fixed freed pointer access | ||
|
Description
Martin Gerhardy
2013-04-17 06:30:43 UTC
Created attachment 1112 [details]
fixed freed pointer access
I applied this patch instead: http://hg.libsdl.org/SDL/rev/640f553441e4 The SDL_Texture pointer shouldn't be released as it is released in SDL_DestroyTexture, and the driverdata was not released. I don't have a way to test this, can you verify? Did you get a chance to verify this? (Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.) Tagging a bunch of bugs as target-2.0.0, Priority 1. This means we're in the final stretch for an official SDL 2.0.0 release! These are the bugs we really want to fix before shipping if humanly possible. That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.0 release, and generally be organized about what we're aiming to ship. Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment. Thanks! --ryan. I think this one can be closed as Gabriels patch looks fine. Thanks! |