| Summary: | fake_stream in SDL_RunAudio... | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Ryan C. Gordon <icculus> |
| Component: | audio | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | trivial | ||
| Priority: | P2 | ||
| Version: | HG 1.2 | ||
| Hardware: | All | ||
| OS: | All | ||
|
Description
Ryan C. Gordon
2006-01-03 12:07:51 UTC
Setting Sam as "QA Contact" on all bugs (even resolved ones) so he'll definitely be in the loop to any further discussion here about SDL. --ryan. This patch is now in CVS. --ryan. I'm reverting this patch. What it's doing is getting the first audio buffer, and then not doing anything with it. What you really want is to grab the first audio buffer, fill it, and immediately start playing. I'll investigate reordering the audio loop so it starts out playing immediately. Okay, audio thread loop reordering is in CVS. |