| Summary: | infinite loop in GL_CheckAllErrors | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Marcel Bakker <mna.bakker> |
| Component: | video | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | icculus |
| Version: | HG 2.0 | Keywords: | target-2.0.0 |
| Hardware: | x86_64 | ||
| OS: | Windows 7 | ||
| Attachments: | example code to reproduce the issue | ||
(Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.) Tagging a bunch of bugs as target-2.0.0, Priority 2. This means we're in the final stretch for an official SDL 2.0.0 release! These are the bugs we really want to fix before shipping if humanly possible. That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.0 release, and generally be organized about what we're aiming to ship. Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment. Thanks! --ryan. This should be fixed by http://hg.libsdl.org/SDL/rev/c074c0b23916 --ryan. |
Created attachment 1084 [details] example code to reproduce the issue In a opengl multi-window environment and renderers used, the last closed window goes into a infinite loop. In function GL_CheckAllErrors, data->glGetError(), keeps returning error GL_INVALID_OPERATION. dev environment : win7-64 bit ultimate, Visual Studio 2010, SDL-2.0_rev_7032 issue seen in 32 and 64 bit builds Attached example code to reproduce the issue.