| Summary: | windows timer compilation failure | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Vittorio Giovara <vitto.giova> |
| Component: | timer | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED WORKSFORME | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | aschiffler |
| Version: | HG 2.0 | ||
| Hardware: | x86 | ||
| OS: | Windows 7 | ||
|
Description
Vittorio Giovara
2012-12-04 03:14:08 UTC
Closing as no repro. Compiling in VS2010 from SDL\VisualC\SDL_VS2010.sln using "Rebuild Solution" succeeds. 1>------ Rebuild All started: Project: SDL2, Configuration: Debug Win32 ------ 2>------ Rebuild All started: Project: SDL2main, Configuration: Debug Win32 ------ 2> SDL_windows_main.c 1> SDL_windows.c 2> SDLmain_VS2010.vcxproj -> I:\Sources\SDL\VisualC\SDLmain\Win32\Debug\SDL2main.lib 1> SDL_clipboardevents.c 1> SDL_gesture.c 1> SDL_touch.c 1> e_atan2.c 1> e_log.c 1> e_pow.c 1> e_rem_pio2.c 1> e_sqrt.c 1> k_cos.c 1> k_rem_pio2.c 1> k_sin.c 1> s_atan.c 1> s_copysign.c 1> s_cos.c 1> s_fabs.c 1> s_floor.c 1> s_scalbn.c 1> s_sin.c 1> SDL_render_d3d.c 1> Generating Code... 1> Compiling... 1> SDL_render_gl.c 1> SDL_shaders_gl.c 1> SDL_render.c 1> SDL_yuv_mmx.c 1> SDL_yuv_sw.c 1> SDL_blendfillrect.c 1> SDL_blendline.c 1> SDL_blendpoint.c 1> SDL_drawline.c 1> SDL_drawpoint.c 1> SDL_render_sw.c 1> SDL_rotate.c 1> SDL.c 1> SDL_assert.c 1> SDL_atomic.c 1> SDL_spinlock.c 1> SDL_audio.c 1> SDL_audiocvt.c 1> SDL_audiodev.c 1> SDL_audiotypecvt.c 1> Generating Code... 1> Compiling... 1> SDL_hints.c 1> SDL_log.c 1> SDL_nullframebuffer.c 1> SDL_blit.c 1> SDL_blit_0.c 1> SDL_blit_1.c 1> SDL_blit_A.c 1> SDL_blit_auto.c 1> SDL_blit_copy.c 1> SDL_blit_N.c 1> SDL_blit_slow.c 1> SDL_bmp.c 1> SDL_cpuinfo.c 1> SDL_clipboard.c 1> SDL_shape.c 1> SDL_winmm.c 1> SDL_diskaudio.c 1> SDL_dummyaudio.c 1> SDL_directsound.c 1> SDL_dropevents.c 1> Generating Code... 1> Compiling... 1> SDL_xaudio2.c 1> SDL_dxjoystick.c 1> SDL_error.c 1> SDL_events.c 1> SDL_fatal.c 1> SDL_fillrect.c 1> SDL_getenv.c 1> SDL_haptic.c 1> SDL_iconv.c 1> SDL_joystick.c 1> SDL_gamecontroller.c 1> SDL_keyboard.c 1> SDL_malloc.c 1> SDL_mixer.c 1> SDL_mmjoystick.c 1> SDL_mouse.c 1> SDL_nullevents.c 1> SDL_nullvideo.c 1> SDL_pixels.c 1> SDL_power.c 1> Generating Code... 1> Compiling... 1> SDL_qsort.c 1> SDL_quit.c 1> SDL_rect.c 1> SDL_RLEaccel.c 1> SDL_rwops.c 1> SDL_stdlib.c 1> SDL_stretch.c 1> SDL_string.c 1> SDL_surface.c 1> SDL_syscond.c 1> SDL_syshaptic.c 1> SDL_sysloadso.c 1> SDL_sysmutex.c 1> SDL_syspower.c 1> SDL_syssem.c 1> SDL_systhread.c 1> SDL_systimer.c 1> SDL_thread.c 1> SDL_timer.c 1> SDL_video.c 1> Generating Code... 1> Compiling... 1> SDL_wave.c 1> SDL_windowsclipboard.c 1> SDL_windowsevents.c 1> SDL_windowsframebuffer.c 1> SDL_windowskeyboard.c 1> SDL_windowsmessagebox.c 1> SDL_windowsmodes.c 1> SDL_windowsmouse.c 1> SDL_windowsopengl.c 1> SDL_windowsshape.c 1> SDL_windowsvideo.c 1> SDL_windowswindow.c 1> SDL_windowevents.c 1> Generating Code... 1> Creating library Win32\Debug\SDL2.lib and object Win32\Debug\SDL2.exp 1> SDL_VS2010.vcxproj -> I:\Sources\SDL\VisualC\SDL\Win32\Debug\SDL2.dll 3>------ Rebuild All started: Project: SDL2test, Configuration: Debug Win32 ------ 4>------ Rebuild All started: Project: testshape, Configuration: Debug Win32 ------ 5>------ Rebuild All started: Project: testpower, Configuration: Debug Win32 ------ 6>------ Rebuild All started: Project: testfile, Configuration: Debug Win32 ------ 3> SDL_test_assert.c 7>------ Rebuild All started: Project: testplatform, Configuration: Debug Win32 ------ 8>------ Rebuild All started: Project: loopwave, Configuration: Debug Win32 ------ 3> SDL_test_common.c 9>------ Rebuild All started: Project: checkkeys, Configuration: Debug Win32 ------ 3> SDL_test_crc32.c 5> testpower.c 6> testfile.c 3> SDL_test_font.c 4> testshape.c 7> testplatform.c 3> SDL_test_fuzzer.c 9> checkkeys.c 8> Loopwave.c 3> SDL_test_harness.c 3> SDL_test_log.c 3> SDL_test_md5.c 3> SDL_test_random.c 3> SDL_test_imageBlit.c 3> SDL_test_imageBlitBlend.c 3> SDL_test_imageFace.c 4> testshape_VS2010.vcxproj -> I:\Sources\SDL\VisualC\tests\testshape\Win32\Debug\testshape.exe 6> testfile_VS2010.vcxproj -> I:\Sources\SDL\VisualC\tests\testfile\Win32\Debug\testfile.exe 3> SDL_test_imagePrimitives.c 5> testpower_VS2010.vcxproj -> I:\Sources\SDL\VisualC\tests\testpower\Win32\Debug\testpower.exe 6> 1 file(s) copied. 4> 1 file(s) copied. 7> testplatform_VS2010.vcxproj -> I:\Sources\SDL\VisualC\tests\testplatform\Win32\Debug\testplatform.exe 5> 1 file(s) copied. 3> SDL_test_imagePrimitivesBlend.c 7> 1 file(s) copied. 9> checkkeys_VS2010.vcxproj -> I:\Sources\SDL\VisualC\tests\checkkeys\Win32\Debug\checkkeys.exe 3> SDL_test_compare.c 9> 1 file(s) copied. 8> loopwave_VS2010.vcxproj -> I:\Sources\SDL\VisualC\tests\loopwave\Win32\Debug\loopwave.exe 8> 1 file(s) copied. 3> Generating Code... 3> SDLtest_VS2010.vcxproj -> I:\Sources\SDL\VisualC\SDLtest\Win32\Debug\SDL2test.lib 10>------ Rebuild All started: Project: testdraw2, Configuration: Debug Win32 ------ 11>------ Rebuild All started: Project: testsprite2, Configuration: Debug Win32 ------ 12>------ Rebuild All started: Project: testgl2, Configuration: Debug Win32 ------ 13>------ Rebuild All started: Project: testautomation, Configuration: Debug Win32 ------ 12> testgl2.c 11> testsprite2.c 13> testautomation_timer.c 10> testdraw2.c 13> testautomation_mouse.c 13> testautomation_sdltest.c 13> testautomation_syswm.c 13> testautomation_video.c 13> testautomation_keyboard.c 11> testsprite2_VS2010.vcxproj -> I:\Sources\SDL\VisualC\tests\testsprite2\Win32\Debug\testsprite2.exe 11> 1 file(s) copied. 11> 1 file(s) copied. 13> testautomation_events.c 10> testdraw2_VS2010.vcxproj -> I:\Sources\SDL\VisualC\tests\testdraw2\Win32\Debug\testdraw2.exe 10> 1 file(s) copied. 13> testautomation_surface.c 12> testgl2_VS2010.vcxproj -> I:\Sources\SDL\VisualC\tests\testgl2\Win32\Debug\testgl2.exe 12> 1 file(s) copied. 13> testautomation_rwops.c 13> testautomation_render.c 13> testautomation_rect.c 13> testautomation_platform.c 13> testautomation_main.c 13> testautomation_clipboard.c 13> testautomation_audio.c 13> testautomation.c 13> Generating Code... 13> testautomation_vs2010.vcxproj -> I:\Sources\SDL\VisualC\tests\testautomation\Win32\Debug\testautomation.exe 13> 1 file(s) copied. ========== Rebuild All: 13 succeeded, 0 failed, 0 skipped ========== |