We are currently migrating Bugzilla to GitHub issues.
Any changes made to the bug tracker now will be lost, so please do not post new bugs or make changes to them.
When we're done, all bug URLs will redirect to their equivalent location on the new bug tracker.

Bug 1650

Summary: Game Center banners stop displaying after a SDL_RenderPresent or SDL_GL_SwapWindow call
Product: SDL Reporter: BarbarianCrypto <crypto2600>
Component: videoAssignee: Sam Lantinga <slouken>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2 Keywords: target-2.0.0
Version: HG 2.0   
Hardware: iPhone/iPod touch   
OS: iOS 4   

Description BarbarianCrypto 2012-11-27 21:33:44 UTC
I have Game Center functioning in my game in iOS but my problem is the welcome and achievement banners only render for 1 frame.  

I  have tested a project with nothing but SDL_RenderPresent and SDL_GL_SwapWindow in the main loop to see if there was different behavior.  Both were using OpenGL ES 1.1 context. The notification banner still fails to render after 1 frame.  Remove the swap window or render present call and the login notification appears and animates as it should. I am using the SDL_iPhoneSetAnimationCallback to call my main loop. 

It seems that Game Center loses the ability to render banners after a SDL_RenderPresent or SDL_GL_SwapWindow call.
Comment 1 Sam Lantinga 2012-11-29 00:28:26 UTC
Can you try the latest snapshot?  Somebody just submitted a patch for Game Center on iOS:
http://www.libsdl.org/tmp/SDL-2.0.zip

Thanks!
Comment 2 Ryan C. Gordon 2013-07-12 22:15:34 UTC
(Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.)

Tagging a bunch of bugs as target-2.0.0, Priority 2.

This means we're in the final stretch for an official SDL 2.0.0 release! These are the bugs we really want to fix before shipping if humanly possible.

That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.0 release, and generally be organized about what we're aiming to ship.

Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment.

Thanks!
--ryan.
Comment 3 Sam Lantinga 2013-07-27 05:41:42 UTC
No response in over 6 months and I believe this is fixed.

BarbarianCrypto, please reopen the bug if you're still seeing this issue.

Thanks!