| Summary: | SDL does not use values set with SDL_GL_SetAttribute on Android. | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Philipp Wiesemann <philipp.wiesemann> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | HG 2.0 | ||
| Hardware: | All | ||
| OS: | Android (All) | ||
| Attachments: |
patch for using GL attributes on Android
patch for using GL attributes on Android |
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Created attachment 997 [details]
patch for using GL attributes on Android
I attached a new version of the patch because some related files changed and the IME fix is no more needed for compatibility with older Android versions.
I applied your patch and changed it so the full config is specified from the C++ code so it's more flexible in the future. http://hg.libsdl.org/SDL/rev/a15821a3471f Thanks! |
Created attachment 966 [details] patch for using GL attributes on Android Hello, SDL does not use values set with SDL_GL_SetAttribute on Android. I attached a patch which adds this functionality and makes it possible to set (for example) depth buffer size or anti-aliasing in the actual application instead of modifying the Java source (which seems currently the only way).