| Summary: | Improved glError checks in the opengl renderer | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Martin Gerhardy <martin.gerhardy> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | 2.0.0 | ||
| Hardware: | All | ||
| OS: | All | ||
| Attachments: | the patch | ||
|
Description
Martin Gerhardy
2012-08-27 02:42:25 UTC
Maybe the GL_CheckError stuff should go into a header that can be shared between the opengl, opengles and opengles2 renderers? Created attachment 940 [details]
the patch
Your patch has been massaged and applied, and it caught an error in the OpenGL viewport code. http://hg.libsdl.org/SDL/rev/309599be5c2a Thanks! It may be worth extending this to the OpenGL ES renderers. Feel free to reopen this bug and add a patch if you think it's worth it. |