| Summary: | SDL_GL_BindTexture [patch] | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Gabriel Jacobo <gabomdq> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | 2.0.0 | ||
| Hardware: | All | ||
| OS: | All | ||
| Attachments: | GL_BindTexture and GL_UnbindTexture for GL/ES/ES2 | ||
This was incorporated some time ago. |
Created attachment 933 [details] GL_BindTexture and GL_UnbindTexture for GL/ES/ES2 The attached patch implements SDL_GL_BindTexture and SDL_GL_UnbindTexture. Tested for OpenGL, I'm in the process of testing it under ES and ES2