| Summary: | Earlier iphone versions dont support opengles2 | ||
|---|---|---|---|
| Product: | SDL | Reporter: | onaips |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED WONTFIX | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | Keywords: | target-2.0.0 |
| Version: | HG 2.0 | ||
| Hardware: | iPhone/iPod touch | ||
| OS: | iOS 4 | ||
| Attachments: | bugfix diff | ||
|
Description
onaips
2012-08-16 16:45:25 UTC
Created attachment 928 [details]
bugfix diff
(Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.) Tagging a bunch of bugs as target-2.0.0, Priority 2. This means we're in the final stretch for an official SDL 2.0.0 release! These are the bugs we really want to fix before shipping if humanly possible. That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.0 release, and generally be organized about what we're aiming to ship. Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment. Thanks! --ryan. I tested this on iOS 5.1 by forcing the OpenGL ES 2 context creation to fail, and an OpenGL ES 1 context was created and worked with no problems. Touch was fine, and looking at the code there's no reason why initializing the touch device twice would cause problems. I don't have a way to test on older iOS hardware, and the official SDL release will support iOS 5.1.1 and newer, so I'm going to leave this as-is for now. It may be that this has been fixed since the bug was reported. Feel free to reopen this bug if it's still happening and you find out more information about why the fallback is failing for you. Cheers! |