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Bug 1477

Summary: messed up colors on osx
Product: SDL Reporter: Ozkan Sezer <sezeroz>
Component: videoAssignee: Sam Lantinga <slouken>
Status: RESOLVED ENDOFLIFE QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2    
Version: 1.2.15   
Hardware: x86   
OS: Mac OS X 10.6   
Attachments: screenshot recorded with SDL-1.2.15/osx

Description Ozkan Sezer 2012-04-16 12:37:49 UTC
Created attachment 845 [details]
screenshot recorded with SDL-1.2.15/osx

We received this bug report for the mac osx port of our uhexen2 project:
https://sourceforge.net/projects/uhexen2/forums/forum/425207/topic/5200394
Attached the reporter's screenshot here.
The issue is reported to be SDL-1.2.15-specific. Help would be appreciated.

Regards.
Comment 1 Ozkan Sezer 2012-04-19 03:03:03 UTC
Some details & follow-ups from the original bug report:
- the problem seems with black being drawn as bright green/yellow in all parts
  of the game: _possibly_ some sort of palette issue?
- the problem is *not* seen with SDL 1.2.13 and 1.2.14, but only with official
  1.2.15 dmg package, i.e.  1f36c40f890bc670c00011737d8cc2dd SDL-1.2.15.dmg .
- a libSDL.dylib recompiled from SDL 1.2.15 source is reported to *not* exhibit
  the issue, which is baffling.
- the attached screenshot with a cellphone, because even though the colors look
  twisted on the screen, the in-game taken screenshots look normal.
- in windowed mode, the bug affects not only the game but the desktop too.
Comment 2 Ryan C. Gordon 2015-08-25 09:38:23 UTC
Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here.

We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable.

Our current focus is on SDL 2.0.

If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features.

Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases.

Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation.

Thank you,
--ryan.