| Summary: | messed up colors on osx | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Ozkan Sezer <sezeroz> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED ENDOFLIFE | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | 1.2.15 | ||
| Hardware: | x86 | ||
| OS: | Mac OS X 10.6 | ||
| Attachments: | screenshot recorded with SDL-1.2.15/osx | ||
|
Description
Ozkan Sezer
2012-04-16 12:37:49 UTC
Some details & follow-ups from the original bug report: - the problem seems with black being drawn as bright green/yellow in all parts of the game: _possibly_ some sort of palette issue? - the problem is *not* seen with SDL 1.2.13 and 1.2.14, but only with official 1.2.15 dmg package, i.e. 1f36c40f890bc670c00011737d8cc2dd SDL-1.2.15.dmg . - a libSDL.dylib recompiled from SDL 1.2.15 source is reported to *not* exhibit the issue, which is baffling. - the attached screenshot with a cellphone, because even though the colors look twisted on the screen, the in-game taken screenshots look normal. - in windowed mode, the bug affects not only the game but the desktop too. Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here. We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable. Our current focus is on SDL 2.0. If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features. Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases. Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation. Thank you, --ryan. |