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Bug 1458

Summary: SDL_VideoModeOK() returns 0 when requesting 0 bpp for desktop resolution
Product: SDL Reporter: Mervin <muckmeck>
Component: videoAssignee: Sam Lantinga <slouken>
Status: RESOLVED ENDOFLIFE QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2    
Version: 1.2.15   
Hardware: x86   
OS: Windows (XP)   

Description Mervin 2012-03-20 08:15:22 UTC
SDL_VideoModeOK(w, h, bpp, flags) returns 0, if 0 is passed as parameter bpp, although it is a valid mode. The problem is the docs say if 0 is returned: "The requested mode is not supported under any bit depth".

Either it should return the actual desktop bit depth or the docs need a correction. (http://www.libsdl.org/cgi/docwiki.cgi/SDL_VideoModeOK)
Comment 1 Ryan C. Gordon 2015-08-25 09:38:22 UTC
Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here.

We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable.

Our current focus is on SDL 2.0.

If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features.

Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases.

Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation.

Thank you,
--ryan.