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Bug 1440

Summary: Debian bug report: XRandR rotation ignored when looking at resolutions for fullscreen mode
Product: SDL Reporter: manuel.montezelo
Component: videoAssignee: Sam Lantinga <slouken>
Status: RESOLVED ENDOFLIFE QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2 CC: libsdl
Version: 1.2.15   
Hardware: Other   
OS: Linux   
Attachments: fix_xrandr_rotation.diff

Description manuel.montezelo 2012-03-04 14:40:20 UTC
Created attachment 833 [details]
fix_xrandr_rotation.diff

Hello,

I am forwarding this report from the Debian bug tracker:
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=412058

The submitter proposes a patch (attached) to solve the problem described, but I don't know if it will apply cleanly, much less know if it's correct.

Regards.
Comment 1 Steve Payne 2012-12-02 14:41:37 UTC
FWIW I believe that this also affects things running on the Nexus7 under Ubuntu (see https://bugs.launchpad.net/ubuntu-nexus7/+bug/1085350 for more info).
Comment 2 Ryan C. Gordon 2015-08-25 09:38:21 UTC
Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here.

We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable.

Our current focus is on SDL 2.0.

If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features.

Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases.

Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation.

Thank you,
--ryan.