| Summary: | SDL_CreateWindow() with SDL_WINDOWPOS_CENTERED has no effect | ||
|---|---|---|---|
| Product: | SDL | Reporter: | brad <bradallred> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED WORKSFORME | QA Contact: | Sam Lantinga <slouken> |
| Severity: | minor | ||
| Priority: | P2 | CC: | icculus |
| Version: | HG 2.0 | Keywords: | target-2.0.0 |
| Hardware: | iPhone/iPod touch | ||
| OS: | iOS (All) | ||
|
Description
brad
2012-02-29 22:31:56 UTC
(Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.) Tagging a bunch of bugs as target-2.0.0, Priority 2. This means we're in the final stretch for an official SDL 2.0.0 release! These are the bugs we really want to fix before shipping if humanly possible. That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.0 release, and generally be organized about what we're aiming to ship. Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment. Thanks! --ryan. iOS windows cover the entire view and position is meaningless with them. Is the Platform and OS correct on this bug? (In reply to comment #2) > iOS windows cover the entire view and position is meaningless with them. Is > the Platform and OS correct on this bug? I wonder if this predated the retina support, so we're positioning the window at (0,0) and asking for the screen size without scaling, so it looks like we shoved it in the corner incorrectly? Alternately, we were doing the right thing and they set the viewport to 800x600, causing this effect, because SDL 1.2 would center a view in the display. I'm closing this bug. If this is still a problem in SDL, feel free to reopen the bug. --ryan. |