| Summary: | SDL_libgl2D.c breaks ndk-build | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Philip Taylor <philip> |
| Component: | *don't know* | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | HG 2.0 | ||
| Hardware: | All | ||
| OS: | Android (All) | ||
| Attachments: | only enable code if SDL_VIDEO_RENDER_NDS | ||
Fixed, thanks! http://hg.libsdl.org/SDL/rev/d88e5195dee3 |
Created attachment 821 [details] only enable code if SDL_VIDEO_RENDER_NDS render/nds/SDL_libgl2D.c unconditionally includes NDS-only code. SDL's Android.mk compiles source files matching $(wildcard $(LOCAL_PATH)/src/render/*/*.c) which includes that file, causing build errors when running ndk-build.