| Summary: | iOS build fails for emulator | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Jack Jansen <Jack.Jansen> |
| Component: | build | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED WONTFIX | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | Keywords: | target-2.0.0 |
| Version: | 2.0.0 | ||
| Hardware: | x86 | ||
| OS: | iOS 4 | ||
|
Description
Jack Jansen
2012-01-16 02:01:05 UTC
Interestingly, when I build from the IDE for the simulator, it knows to build i386: CompileC /Users/slouken/Library/Developer/Xcode/DerivedData/SDL-gdscwliefsbcbahfvvdtczrpmwdq/Build/Intermediates/SDL.build/Debug-iphonesimulator/libSDL.build/Objects-normal/i386/SDL_render_sw.o ../../src/render/software/SDL_render_sw.c normal i386 c com.apple.compilers.llvm.clang.1_0.compiler Is there a way to set per-output architectures? I guess I could create a Debug-simulator target... Is that what you want? (Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.) Tagging a bunch of bugs as target-2.0.0, Priority 2. This means we're in the final stretch for an official SDL 2.0.0 release! These are the bugs we really want to fix before shipping if humanly possible. That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.0 release, and generally be organized about what we're aiming to ship. Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment. Thanks! --ryan. Works fine from the IDE, Jack has a workaround, and no response in over a year. Closing! |