| Summary: | Crash in GLES2 when calling SDL_DestroyRenderer | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Gueniffey <pierre-yves> |
| Component: | video | Assignee: | Sam Lantinga <slouken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | major | ||
| Priority: | P2 | ||
| Version: | HG 2.0 | ||
| Hardware: | iPhone/iPod touch | ||
| OS: | iOS (All) | ||
| Attachments: | Patch for current snapshot - as of 2011/07/30 | ||
Created attachment 663 [details] Patch for current snapshot - as of 2011/07/30 The way the shader cache is destroyed in GLES2 is broken. The attached patch fixes it plus adds native support for SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888 il opengles2.