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Bug 1178

Summary: Mix_Volume fails to set volume on channel 0 playing a repeating sound
Product: SDL_mixer Reporter: hector
Component: miscAssignee: Ryan C. Gordon <icculus>
Status: ASSIGNED --- QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P1    
Version: 1.2.11   
Hardware: x86   
OS: Linux   

Description hector 2011-04-05 15:46:13 UTC
I have encountered an issue with Mix_Volume. It fails to set the volume value for the first assigned channel (0) after calling Mix_PlayChannel(-1,chunk,-1).

The problem is fixed if adding Mix_ReserveChannels(1) before trying to play anything. Mix_VolumeChunk() fails in the same way.
Comment 1 Ryan C. Gordon 2011-12-31 11:39:15 UTC
Bumping priority on a few SDL_mixer bugs. This is just so we know to look at them for an upcoming release, but once we look at them more closely, we may decide to flag them as WONTFIX or push them back to a later release, so don't take this change in priority as any promise of anything, yet.  :)

--ryan.