| Summary: | Unable to create OpenGL Context | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Daniel <daniel350> |
| Component: | video | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | major | ||
| Priority: | P2 | CC: | icculus |
| Version: | 2.0.0 | Keywords: | target-2.0.0 |
| Hardware: | x86 | ||
| OS: | Windows 7 | ||
|
Description
Daniel
2011-02-15 23:44:42 UTC
std::cout << device.createDevice("My Application", width, height);
Returns 1, which means SDL_Init(SDL_INIT_VIDEO), SDL_CreateWindow(...), SDL_GL_CreateContext all returned correct (AFAIK).
The required header file: http://www.pastie.org/1569669 Similar to: http://bugzilla.libsdl.org/show_bug.cgi?id=1096 (You need an edit button for this tracker... probably spamming you with emails) Is this still active in the latest snapshot? http://www.libsdl.org/tmp/SDL-2.0.zip (Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.) Tagging a bunch of bugs as target-2.0.0, Priority 2. This means we're in the final stretch for an official SDL 2.0.0 release! These are the bugs we really want to fix before shipping if humanly possible. That being said, we don't promise to fix them because of this tag, we just want to make sure we don't forget to deal with them before we bless a final 2.0.0 release, and generally be organized about what we're aiming to ship. Hopefully you'll hear more about this bug soon. If you have more information (including "this got fixed at some point, nevermind"), we would love to have you come add more information to the bug report when you have a moment. Thanks! --ryan. I'm resolving this bug, as it appears to be fixed. If you find it's still broken on the latest version of SDL, please feel free to reopen this bug. --ryan. |