| Summary: | software rendering scaling | ||
|---|---|---|---|
| Product: | SDL | Reporter: | Vittorio Giovara <vitto.giova> |
| Component: | video | Assignee: | Ken Rogoway <Ken> |
| Status: | RESOLVED FIXED | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | ||
| Version: | HG 2.0 | ||
| Hardware: | x86_64 | ||
| OS: | Windows 7 | ||
FYI, Ken checked in the first rev which should get you going. It doesn't handle clipping properly, but scaling should work again. Thanks! Clipping should be handled now as well: http://hg.libsdl.org/SDL/rev/2b8e6d1e3817 Thanks! |
this code SDL_Rect rect_left = { 0, 0, 1280, 720 }; SDL_RenderCopy(render, texture, &rect_left, NULL); works fine using direct3d and opengl renders (that is the whole texture is filled) but when software renderer is selected the texture is not completely filled, but retains its previous dimensions