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Bug 111

Summary: Fullscreen refresh on win32
Product: SDL Reporter: Sam Lantinga <slouken>
Component: videoAssignee: Ryan C. Gordon <icculus>
Status: RESOLVED FIXED QA Contact: Sam Lantinga <slouken>
Severity: normal    
Priority: P2    
Version: don't know   
Hardware: x86   
OS: Windows (All)   

Description Sam Lantinga 2006-01-30 01:12:16 UTC
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen <per.mathisen@gmail.com>
Subject: [SDL] Fullscreen refresh on win32

Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed  by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.

So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of   
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there  
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60  
and the desktop rate.

Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.          

Thoughts?

An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own      
convenience.

  - Per
Comment 1 Sam Lantinga 2006-01-30 01:14:05 UTC
This is a really good idea, actually, and can be generally applied to all video drivers.

Of course, the first step is figuring out the current desktop refresh rate... :)
Comment 2 Sam Lantinga 2006-01-30 01:56:34 UTC
This is now implemented in CVS, thanks!