| Summary: | Tablets are unuseable in fullscreen mode with cursor hidden. | ||
|---|---|---|---|
| Product: | SDL | Reporter: | PulkoMandy <pulkomandy> |
| Component: | events | Assignee: | Ryan C. Gordon <icculus> |
| Status: | RESOLVED ENDOFLIFE | QA Contact: | Sam Lantinga <slouken> |
| Severity: | normal | ||
| Priority: | P2 | CC: | buratin.barabanus, Daniel-Knobe, support |
| Version: | 1.2.14 | ||
| Hardware: | All | ||
| OS: | Windows (XP) | ||
|
Description
PulkoMandy
2010-08-06 06:58:30 UTC
I confirm this bug: http://www.adventuredevelopers.com/forum/index.php?topic=2952.0 It wasn't possible to play in adventure games using pen tablets in fullscreen mode. Is it possible to detect whether the mouse input is coming from a tablet or a mouse? I'm not sure, but what if SDL wouldn't actually hide the cursor, but rather set it transparent? Who would use actual cursor hiding if it doesn't work properly? It's SDL that is setting relative mouse mode when the cursor is hidden by the application. That's by design, but it's counterproductive when the input is coming from a tablet in absolute mode. The trick is how do we detect this situation? *** Bug 1060 has been marked as a duplicate of this bug. *** It works on all levels, this are the options:
<application android:hardwareAccelerated="true" ...>
or
<activity android:hardwareAccelerated="true" />
or
getWindow().setFlags(
WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
in the onCreate() method.
Sry wrong bug. Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here. We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable. Our current focus is on SDL 2.0. If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features. Failing that, we _will_ accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases. Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation. Thank you, --ryan. |