#include #include bool quit = false; void render() { std::cout << "Rendering!\n"; } int main(int argc, char *argv[]) { SDL_Init(SDL_INIT_VIDEO); SDL_Window* window = SDL_CreateWindow("", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1920, 1080, SDL_WINDOW_SHOWN); SDL_Renderer* renderer = SDL_CreateRenderer(window,0, SDL_RENDERER_ACCELERATED); while (!quit) { SDL_Event event; while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { quit = true; } } render(); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }