diff -r 8f385b1fd0b6 src/video/windows/SDL_windowsvideo.c --- a/src/video/windows/SDL_windowsvideo.c Sun Dec 31 03:51:17 2017 -0500 +++ b/src/video/windows/SDL_windowsvideo.c Sun Dec 31 19:36:46 2017 +0100 @@ -143,7 +143,10 @@ device->SetWindowIcon = WIN_SetWindowIcon; device->SetWindowPosition = WIN_SetWindowPosition; device->SetWindowSize = WIN_SetWindowSize; + device->GetWindowBordersSize = WIN_GetWindowBordersSize; device->SetWindowOpacity = WIN_SetWindowOpacity; device->ShowWindow = WIN_ShowWindow; device->HideWindow = WIN_HideWindow; device->RaiseWindow = WIN_RaiseWindow; diff -r 8f385b1fd0b6 src/video/windows/SDL_windowswindow.c --- a/src/video/windows/SDL_windowswindow.c Sun Dec 31 03:51:17 2017 -0500 +++ b/src/video/windows/SDL_windowswindow.c Sun Dec 31 19:36:46 2017 +0100 @@ -479,6 +479,91 @@ WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOACTIVATE); } +int +WIN_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right) +{ + HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; + RECT rcClient, rcWindow; + POINT ptDiff; + + /* rcClient stores the size of the inner window, while rcWindow stores the outer size relative to the top-left + * screen position; so the top/left values of rcClient are always {0,0} and bottom/right are {height,width} */ + GetClientRect(hwnd, &rcClient); + GetWindowRect(hwnd, &rcWindow); + + /* convert the top/left values to make them relative to + * the window; they will end up being slightly negative */ + ptDiff.y = rcWindow.top; + ptDiff.x = rcWindow.left; + + ScreenToClient(hwnd, &ptDiff); + + rcWindow.top = ptDiff.y; + rcWindow.left = ptDiff.x; + + /* convert the bottom/right values to make them relative to the window, + * these will be slightly bigger than the inner width/height */ + ptDiff.y = rcWindow.bottom; + ptDiff.x = rcWindow.right; + + ScreenToClient(hwnd, &ptDiff); + + rcWindow.bottom = ptDiff.y; + rcWindow.right = ptDiff.x; + + /* Now that both the inner and outer rects use the same coordinate system we can substract them to get the border size. + * Keep in mind that the top/left coordinates of rcWindow are negative because the border lies slightly before {0,0}, + * so switch them around because SDL2 wants them in positive. */ + *top = rcClient.top - rcWindow.top; + *left = rcClient.left - rcWindow.left; + *bottom = rcWindow.bottom - rcClient.bottom; + *right = rcWindow.right - rcClient.right; + + return 0; +} + void WIN_ShowWindow(_THIS, SDL_Window * window) { diff -r 8f385b1fd0b6 src/video/windows/SDL_windowswindow.h --- a/src/video/windows/SDL_windowswindow.h Sun Dec 31 03:51:17 2017 -0500 +++ b/src/video/windows/SDL_windowswindow.h Sun Dec 31 19:36:46 2017 +0100 @@ -58,7 +58,10 @@ extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); extern void WIN_SetWindowPosition(_THIS, SDL_Window * window); extern void WIN_SetWindowSize(_THIS, SDL_Window * window); +extern int WIN_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right); extern int WIN_SetWindowOpacity(_THIS, SDL_Window * window, float opacity); extern void WIN_ShowWindow(_THIS, SDL_Window * window); extern void WIN_HideWindow(_THIS, SDL_Window * window); extern void WIN_RaiseWindow(_THIS, SDL_Window * window);