--- C:/users/ericwa/appdata/local/temp/thg.ye30ly/SDL2.1.8779/src/audio/xaudio2/SDL_xaudio2.c Sun May 18 23:07:22 2014 +++ C:/Users/ericwa/Desktop/SDL2/src/audio/xaudio2/SDL_xaudio2.c Sun May 18 22:58:45 2014 @@ -419,11 +419,11 @@ XAUDIO2_OpenDevice(_THIS, const char *devname, int #if SDL_XAUDIO2_WIN8 result = IXAudio2_CreateMasteringVoice(ixa2, &this->hidden->mastering, XAUDIO2_DEFAULT_CHANNELS, - this->spec.freq, 0, devId, NULL, AudioCategory_GameEffects); + XAUDIO2_DEFAULT_SAMPLERATE, 0, devId, NULL, AudioCategory_GameEffects); #else result = IXAudio2_CreateMasteringVoice(ixa2, &this->hidden->mastering, XAUDIO2_DEFAULT_CHANNELS, - this->spec.freq, 0, devId, NULL); + XAUDIO2_DEFAULT_SAMPLERATE, 0, devId, NULL); #endif if (result != S_OK) { XAUDIO2_CloseDevice(this); @@ -455,8 +455,7 @@ XAUDIO2_OpenDevice(_THIS, const char *devname, int 1.0f, &callbacks, NULL, NULL); #else result = IXAudio2_CreateSourceVoice(ixa2, &source, &waveformat, - XAUDIO2_VOICE_NOSRC | - XAUDIO2_VOICE_NOPITCH, + 0, 1.0f, &callbacks, NULL, NULL); #endif