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This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.0 Reported for operating system, platform: Windows 7, x86
Comments on the original bug report:
On 2010-05-06 14:08:05 +0000, Pavel Kanzelsberger wrote:
Everything regarding events works fine until you create a new window, then simply any kind of events (mouse, keyboard) will stop entering the event queue for the first window, and they work fine for the 2nd window. It doesn't matter if you close the 2nd window, they won't work again for the 1st window at all. First window is not broken or something, because I can still draw or animate stuff in that window as before.
On 2011-01-07 12:26:03 +0000, Nathaniel J Fries wrote:
I tested with this:
if(event.type == SDL_MOUSEBUTTONDOWN && event.button.windowID == SDL_GetWindowID(window1))
{
loop_running = false;
break;
}
in my event loop (i create a window2 immediately after window1)
The loop quits, so this appears to be fixed.
I am also running Windows 7.
On 2011-02-24 18:16:01 +0000, Sam Lantinga wrote:
Thanks!
The text was updated successfully, but these errors were encountered:
This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.0
Reported for operating system, platform: Windows 7, x86
Comments on the original bug report:
On 2010-05-06 14:08:05 +0000, Pavel Kanzelsberger wrote:
On 2010-07-21 00:32:17 +0000, Sam Lantinga wrote:
On 2011-01-07 12:26:03 +0000, Nathaniel J Fries wrote:
On 2011-02-24 18:16:01 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: