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Freeze if boss-key (Shift-Esc) pressed while busy doing network stuff and game engine not running #563

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SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
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worksforme We can't reproduce the bug

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This bug report was migrated from our old Bugzilla tracker.

Reported in version: 1.2.13
Reported for operating system, platform: Linux, x86_64

Comments on the original bug report:

On 2010-04-22 10:28:48 +0000, Luke Dashjr wrote:

If I press Shift-Esc while Armagetron Advanced is in a network-only state (fetching server list, between rounds, etc), the game locks up until I manually kill it (SIGINT works)

--- Backtrace ---

0 0x00007ffb139827c4 in __lll_lock_wait () from /lib/libpthread.so.0

1 0x00007ffb1397e029 in _L_lock_534 () from /lib/libpthread.so.0

2 0x00007ffb1397de3e in pthread_mutex_lock () from /lib/libpthread.so.0

3 0x00007ffb12e029dd in ?? () from //usr/lib64/opengl/xorg-x11/lib/libGL.so.1

4 0x00007ffb12e030b3 in ?? () from //usr/lib64/opengl/xorg-x11/lib/libGL.so.1

5 0x00007ffb12e01825 in glXMakeCurrentReadSGI ()

from //usr/lib64/opengl/xorg-x11/lib/libGL.so.1

6 0x00007ffb12996f04 in ?? () from /usr/lib/libSDL-1.2.so.0

7 0x00007ffb1299acfe in ?? () from /usr/lib/libSDL-1.2.so.0

8 0x00007ffb1299af17 in ?? () from /usr/lib/libSDL-1.2.so.0

9 0x00007ffb1298b902 in SDL_VideoQuit () from /usr/lib/libSDL-1.2.so.0

10 0x00007ffb1296516d in SDL_QuitSubSystem () from /usr/lib/libSDL-1.2.so.0

11 0x00007ffb129651ee in SDL_Quit () from /usr/lib/libSDL-1.2.so.0

12 0x00007ffb12965a0f in ?? () from /usr/lib/libSDL-1.2.so.0

13

14 0x00007ffb0dc18540 in radeonFlush () from /usr/lib64/dri/r300_dri.so

15 0x00007ffb0dc0e028 in ?? () from /usr/lib64/dri/r300_dri.so

16 0x00007ffb0dc91cc4 in _mesa_reference_texobj ()

from /usr/lib64/dri/r300_dri.so

17 0x00007ffb0dc947eb in _mesa_free_texture_data ()

from /usr/lib64/dri/r300_dri.so

18 0x00007ffb0dc31938 in _mesa_free_context_data ()

from /usr/lib64/dri/r300_dri.so

19 0x00007ffb0dc31a5e in _mesa_destroy_context ()

from /usr/lib64/dri/r300_dri.so

20 0x00007ffb0dc175fd in radeonDestroyContext ()

from /usr/lib64/dri/r300_dri.so

21 0x00007ffb0dbf40f0 in ?? () from /usr/lib64/dri/r300_dri.so

22 0x00007ffb12e2429f in ?? () from //usr/lib64/opengl/xorg-x11/lib/libGL.so.1

23 0x00007ffb12e001a8 in ?? () from //usr/lib64/opengl/xorg-x11/lib/libGL.so.1

24 0x00007ffb12996f22 in ?? () from /usr/lib/libSDL-1.2.so.0

25 0x00007ffb1299acfe in ?? () from /usr/lib/libSDL-1.2.so.0

26 0x00007ffb1299af17 in ?? () from /usr/lib/libSDL-1.2.so.0

27 0x00007ffb1298b902 in SDL_VideoQuit () from /usr/lib/libSDL-1.2.so.0

28 0x00007ffb1296516d in SDL_QuitSubSystem () from /usr/lib/libSDL-1.2.so.0

29 0x000000000042a1e9 in main ()

Video card: ATi Radeon X850 AGP

--- Software versions (Gentoo) ---
Armagetron Advanced trunk: bzr co lp:armagetronad -r 968
sys-libs/glibc-2.10.1-r1 (libpthread)
media-libs/mesa-7.7.1 (libGL, r300_dri)
media-libs/libsdl-1.2.13-r1 (libSDL)
x11-base/xorg-server-1.7.6

On 2011-08-21 07:39:30 +0000, Ryan C. Gordon wrote:

I think this is a GL driver bug, and not an SDL bug.

--ryan.

@SDLBugzilla SDLBugzilla added bug worksforme We can't reproduce the bug labels Feb 10, 2021
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