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Fullscreen doesn't work properly with tiled WM. #560

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SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
Closed

Fullscreen doesn't work properly with tiled WM. #560

SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
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endoflife Bug might be valid, but SDL-1.2 is EOL.

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This bug report was migrated from our old Bugzilla tracker.

Reported in version: 1.2.14
Reported for operating system, platform: Linux, Other

Comments on the original bug report:

On 2010-04-16 01:19:46 +0000, Marzanna wrote:

In dwm or awesome it's not possible to use fullscreen with resolution other then current X resolution.
Setting other resolution cause black window.
For example:
X resolution: 1280x1024
Game runs in fullscreen in 1280x1024
It doesn't in 800x600 or 1024x768

Tested in Linux and FreeBSD with few games.

It happens with SDL-1.2.14 and doesn't with 1.2.13
I guess, something is broken in 1.2.14.

But fullscreen works properly with twm or in X without WM.

On 2010-09-09 10:30:34 +0000, wrote:

I can confirm this bug. Other apps changing screen resolution like xrandr utility from XOrg works well. Only SDL-based apps suffer from the described issue.

On 2012-01-07 01:27:32 +0000, Sam Lantinga wrote:

Does this work with the SDL 1.2 pre-release?
http://www.libsdl.org/tmp/prerelease/SDL

On 2012-01-12 00:38:34 +0000, Marzanna wrote:

1.2.15 is affected too.
It's known bug in dwm community.
I tried patch for dwm. Due to random nature of this bug I need to test more.

On 2015-08-25 09:38:22 +0000, Ryan C. Gordon wrote:

Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here.

We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable.

Our current focus is on SDL 2.0.

If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features.

Failing that, we will accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases.

Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation.

Thank you,
--ryan.

@SDLBugzilla SDLBugzilla added bug endoflife Bug might be valid, but SDL-1.2 is EOL. labels Feb 10, 2021
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