You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I noticed it first with data/music/pingus-1.it, which sounds all wrong. Reverting the change to pt_UpdateVoices() "fixes" it, but presumably re-introduces the bug that revision 3439 was supposed to fix. I'm afraid I don't have any ideas for how to fix it properly.
run penguin command with the SDL mixer library you want to test
It should segfault 1/4 times on boot. Specifically, whenever
pennight.mod plays, it should segfault. If you were to continue to play
the game, then eventually it should segfault when the music eventually
transitions to pennight.mod.
On 2009-10-04 22:56:51 +0000, Sam Lantinga wrote:
Created attachment 396
MOD which sounds wrong with Brandon's patch
I verified that this MOD will not sound correct if Brandon's patch is applied. The pf->numchn is set to 8, but by the end of the song there are 41 voices playing.
On 2009-10-04 23:56:49 +0000, Sam Lantinga wrote:
Created attachment 397
Patch for libmikmod fixing both this bug and Brandon's crash
Okay, I tracked down the issue and have a patch for libmikmod that solves both this bug and the crash Brandon was trying to fix.
The text was updated successfully, but these errors were encountered:
This bug report was migrated from our old Bugzilla tracker.
These attachments are available in the static archive:
Reported in version: unspecified
Reported for operating system, platform: Linux, x86
Comments on the original bug report:
On 2007-10-21 07:29:24 +0000, Torbjörn Andersson wrote:
On 2009-10-03 02:13:56 +0000, Sam Lantinga wrote:
On 2009-10-04 22:53:41 +0000, Sam Lantinga wrote:
On 2009-10-04 22:56:51 +0000, Sam Lantinga wrote:
On 2009-10-04 23:56:49 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: