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glScissor calls are wrong - Patch attached #864

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SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
Closed

glScissor calls are wrong - Patch attached #864

SDLBugzilla opened this issue Feb 10, 2021 · 0 comments

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This bug report was migrated from our old Bugzilla tracker.

These attachments are available in the static archive:

Reported in version: HG 2.0
Reported for operating system, platform: All, All

Comments on the original bug report:

On 2013-05-11 02:02:46 +0000, Martin Gerhardy wrote:

the coordinate system from sdl is not correctly transformed to the coordinate system of opengl. glScissor expects them to be a little bit different. Attached is a patch that fixes this.

On 2013-05-11 02:03:15 +0000, Martin Gerhardy wrote:

Created attachment 1134
transform the coordinates

On 2013-05-12 08:13:55 +0000, Philipp Wiesemann wrote:

Fixed, thanks!
http://hg.libsdl.org/SDL/rev/d27e9ee7310f

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